Standard shop availability. All listed conditions must be met.

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NameCostDescription2-12-73-13-43-54-14-24-75-15-76-110-1CooldownBlocked byConditions
Abandon ShipRisky
Gold0

Sell your board and bench, gain 6 gold and 8 rerolls.

  • 3-star champions = 0
  • Army value: 15–24
  • Win streak < 3
AftershockCombat
Gold2

After 8 seconds, stun all enemies for 1.5 seconds.

—
All FivesShop
Gold8

Reroll your shop with all 5-cost champions.

—
  • Gold ≥ 15
All FoursShop
Gold3

Reroll your shop with all 4-cost champions.

—
  • Gold ≥ 8
All OnesShop
Gold0

Reroll your shop with all 1-cost champions.

—
  • Gold ≥ 5
All ThreesShop
Gold2

Reroll your shop with all 3-cost champions.

—
  • Gold ≥ 5
All TwosShop
Gold1

Reroll your shop with all 2-cost champions.

—
  • Gold ≥ 5
Animate ShopShop
Gold8

For 18 seconds, your shop rerolls for free every 2 seconds.

—
  • Gold ≥ 12
ApprenticeChampion
Gold3

Gain a random 2-star 1-cost champion.

——
ArtifactinateItem
Gold2

Lose 3 components, including ones built into items. Gain an Artifact anvil.

  • Components ≥ 3; completed craftable items count as 2. Excludes temporary items, emblems and: Spatula / Frying Pan / Tactician's Cape / Tacticians Crown / Tacticians Shield.
Backrow StarCombat
Gold1

A random back row champion gains 85% Attack Speed for 7 seconds.

——
Bark ArmorCombat
Gold0

Your champions gain 150 shield for 10 seconds.

—
  • Win streak
BarrierCombat
Gold3

Allies gain 1250 Shield, decaying over 6 seconds.

——
BarterGold & XP
Gold2

The next champion sold this round sells for 200% gold.

——
Bear's VisitCombat
Gold3

Gain the Bear Primal buff for this combat.

—
  • This offer’s blessing must be inactive.
  • Primal: Active
Beggar's WispGold & XP
Gold0

The wilds couldn't find a wisp for you this roll. Gain 3 gold.

——
Big BoomCombat
Gold1

The first ally to die explodes, dealing 25% Max Health magic damage.

——
Big GunsChampion
Gold8

Gain 2 random 1-star 4-cost champions.

——
Blast PotionMisc
Gold1

Gain a temporary equippable Blast Potion.

——
BlazeCombat
Gold3

Fire spreads across the board, dealing true damage to enemies.

——
Blood and IronItem
Gold4

After 20 champion deaths, gain a component anvil.

—
Blood MoneyGold & XP
Gold2

Gain 1 gold for every champion you kill.

——
Blood RitualMisc
Gold6

Lose 10 Player Health. Gain a Champion Duplicator.

—
  • Health > 10
Booster ShotCombat
Gold6

Up to 2 1-star champions temporarily star up during combat.

—
  • On board: ≥ 2 champions with 1 star, or a 5-cost champion with 1 star and exactly 3 items.
Border VillageShop
Gold3

Reroll your shop with all 2-star 2-cost champions.

——
Borrowed GearCombat
Gold1

At the start of combat, a champion gains a temporary recommended item.

——
Bronze SpoonGold & XP
Gold3

Gain 4 XP.

—
BulwarkCombat
Gold3

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

—
  • On board: ≥ 2 champions with any of these roles: Attack Tank / Hybrid Tank / Magic Tank.
Bunch-o'-BeltsCombat
Gold1

Your allies gain 7 temporary, non-removable Giant's Belts.

——
Circle of EldersChampion
Gold45

Gain one of each 5-cost champion.

——
Coin FlipGold & XP
Gold0

Flip a coin, gain 1 gold if it's heads.

——
CombustCombat
Gold3

Your champions explode on death, dealing 15% Max Health magic damage.

——
Component BountyRisky
Gold4

If you win the next player combat, gain a random component.

—
  • Loss streak < 3
CounterspellCombat
Gold2

Increase all enemies' Max Mana by 15 until their next cast.

——
Crystal BallCombat
Gold1

Reveal your next opponent. Your team gains 12% Attack Speed.

——
Curio CartItem
Gold0

Open an item store. Items cost 0 to 15 gold.

—
  • Gold ≥ 10
CutpurseRisky
Gold2

Every 5 seconds, your champions have a 20% chance to drop 1 Gold.

——
Die RollGold & XP
Gold2

Roll a six-sided die. Gain gold equal to the result.

——
DiversifiedCombat
Gold3

Your team gains 30 Health for each active non-unique trait.

—
  • Active traits, excluding unique traits ≥ 5
Doodad BagMisc
Gold1

Gain 2 consumables that give permanent Armor and Magic Resist or Health.

——
Doodad JarMisc
Gold0

Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

——
Doodad SackMisc
Gold3

Gain 3 consumables that give permanent Armor and Magic Resist or Health.

——
DownpourCombat
Gold2

Your team gains 2 Mana Regen.

——
DroughtRisky
Gold1

Add 2 to your loss streak.

—
  • No streak / Loss streak
Early FixMisc
Gold0

Gain 1 Item Reforger.

——
Essence TheftRisky
Gold1

Gain 50% bonus Coven Essence this combat.

—
  • Coven: Active
ExperiencedGold & XP
Gold1

Gain 2 XP.

—
FellowshipCombat
Gold3

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

——
FertilizeRisky
Gold1

Gain 1 XP for each enemy that dies.

—
Flash FireShop
Gold1

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

—
  • Inferno: Active
Flip FrenzyRisky
Gold1

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

——
FloodRisky
Gold1

Add 1 to your win streak.

—
  • No streak / Win streak
FlowCombat
Gold3

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

——
Forest GuideChampion
Gold5

Gain a random 4-cost champion.

——
Forest MageMisc
Gold1

Fill your shop with Wisps. You can only buy one.

—
  • During planning: elapsed time < 8 seconds. This limit does not apply in other phases.
Forest TwinsChampion
Gold4

Gain 2 copies of a 2-cost champion you don't have.

——
Found FriendCombat
Gold0

Gain a temporary Training Dummy with a Giant's Belt.

—
  • Win streak
FreerollerShop
Gold2

Gain 2 rerolls.

——
Giant GrowthCombat
Gold4

Your highest Health unit grows, gaining 750 Health.

——
Giant's AuraCombat
Gold3

Your highest Health ally deals 2% max Health damage per second in an area.

—
  • On board: a champion with ≥ 1 items and any of these roles: Attack Tank / Hybrid Tank / Magic Tank.
Golden GooseGold & XP
Gold1

Gain 1 gold for every 1700 damage your highest damage champion deals.

——
Golden RoadRisky
Gold2

After 3 player combats, gain 2 Gold per fight won.

—
  • Loss streak < 3
Good LossRisky
Gold4

For the next 3 player combats, gain 4 XP if you lose.

—
  • Win streak < 3
GrandmasterChampion
Gold18

Gain a random 2-star 5-cost champion.

——
Greater ChaosMisc
Gold4

Cast 2 random Wisps.

——
Grow UpGold & XP
Gold7

Gain 10 XP.

—
Hand Of BaronCombat
Gold6

Your team gains Baron Buff, increasing their stats.

—
  • Riftbeast: Active
Healing PoolMisc
Gold2

Heal 5 Player Health.

—
  • Missing health ≥ 10
Health PotionMisc
Gold1

Gain a tempoary equippable Health Potion.

——
Heated RivalryChampion
Gold3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

——
Hero Of ProphecyChampion
Gold35

Gain a 5-cost champion. Gain them again each round FOREVER.

—
  • Gold ≥ 35
  • Health > 50
  • Level ≥ 10
Hero's EntranceCombat
Gold2

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

—
  • Champions on bench ≥ 1
Heroic SacrificeCombat
Gold5

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

  • On board: ≥ 2 champions whose item count is not 0 / 1 / 2.
  • Fully equipped champions on board < 4
HirelingCombat
Gold2

A temporary 1-star 5-cost with 1 recommended items joins your team.

——
Homing FirefliesCombat
Gold2

Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

—
  • On board: ≥ 2 champions with any of these roles: Attack Caster / Hybrid Caster / Magic Caster.
HugifyCombat
Gold1

Your highest Health unit grows, gaining 350 Health.

——
HummingbirdCombat
Gold1

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

——
Idle CraftsmanItem
Gold4

A component on your bench turns into a completed item it builds.

—
  • Components on bench ≥ 1
Improved ReachCombat
Gold2

Your Fighters gain 1 range.

—
  • On board: ≥ 2 champions with any of these roles: Attack Fighter / Hybrid Fighter / Magic Fighter.
  • On board: a champion with ≥ 1 items and any of these roles: Attack Fighter / Hybrid Fighter / Magic Fighter.
InflictionCombat
Gold4

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

—
  • Own none of these items (including bench): Evenshroud / Radiant Evenshroud / Ionic Spark / Radiant Ionic Spark / Last Whisper / Radiant Last Whisper / Void Staff / Radiant Void Staff.
  • Own none of these items, unless Inferno is active: Morellonomicon / Radiant Morellonomicon / Red Buff / Radiant Red Buff / Sunfire Cape / Radiant Sunfire Cape.
Iron CoreCombat
Gold1

Your front center champion gains 6% Max Health per front-row unit.

—
IronwoodCombat
Gold2

Enemies attacking your highest health champion deal 14% less damage.

——
JourneymanChampion
Gold6

Gain a random 2-star 2-cost champion.

——
JunglingShop
Gold4

Overrun the shop with Riftbeasts.

—
  • Riftbeast: Active
Killer's RegretCombat
Gold1

Your first 3 champions to die stun their killer for 1.5 seconds.

——
Killing FrenzyCombat
Gold2

Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.

—
  • On board: a champion with ≥ 1 items and any of these roles: Attack Fighter / Hybrid Fighter / Magic Fighter.
  • On board: ≥ 2 champions with any of these roles: Attack Fighter / Hybrid Fighter / Magic Fighter.
Knick-Knack BagMisc
Gold1

Gain 2 consumables that give permanent Attack Damage or Attack Speed.

—
  • On board: a champion with ≥ 1 items and any of these roles: Attack Assassin / Attack Caster / Attack Fighter / Attack Marksman / Attack Specialist.
Knick-Knack JarMisc
Gold0

Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

—
  • On board: a champion with ≥ 1 items and any of these roles: Attack Assassin / Attack Caster / Attack Fighter / Attack Marksman / Attack Specialist.
Knick-Knack SackMisc
Gold3

Gain 3 consumables that give permanent Attack Damage or Attack Speed.

—
  • On board: a champion with ≥ 1 items and any of these roles: Attack Assassin / Attack Caster / Attack Fighter / Attack Marksman / Attack Specialist.
Late BloomerCombat
Gold4

A temporary 3-star 1-cost joins your team.

——
Lesser ChaosMisc
Gold1

Cast a random Wisp.

——
Life DebtGold & XP
Gold0

Gain 1 gold for every 12 missing Player Health.

—
  • Missing health ≥ 70
Lightning StormCombat
Gold3

Every 1 second deal 5% Max Health true damage to an enemy.

——
Lightning StrikeCombat
Gold1

Deal 10% Max Health true damage to all enemies.

——
Living SoilCombat
Gold2

Every 4 seconds, roots stun an enemy for 1 second.

——
Lost TravelersChampion
Gold3

Gain 3 gold worth of random champions.

——
Lucky 7Shop
Gold7

Gain 7 shop rerolls.

——
Major GambitRisky
Gold3

If you win the next player combat, gain 8 Gold.

—
  • Loss streak < 3
Major PolymorphRisky
Gold0

A random 4-cost you own permanently transforms into a 5-cost.

  • Board + bench: ≥ 1 champions costing 4.
Mana PotionMisc
Gold1

Gain a temporary equippable Mana Potion.

——
Mana-Rich SoilCombat
Gold2

Your Casters have 15% reduced Max Mana.

—
  • On board: ≥ 2 champions with any of these roles: Attack Caster / Hybrid Caster / Magic Caster.
  • On board: a champion with ≥ 1 items and any of these roles: Attack Caster / Hybrid Caster / Magic Caster.
Marksmen's GaleCombat
Gold2

Your Marksmen's attacks grant 3% stacking Attack Speed.

—
  • On board: ≥ 2 champions with any of these roles: Attack Marksman / Hybrid Marksman / Magic Marksman.
  • On board: a champion with ≥ 1 items and any of these roles: Attack Marksman / Hybrid Marksman / Magic Marksman.
Marksmen's MarksCombat
Gold3

Your Marksmen have a 30% chance to double attack.

—
  • On board: ≥ 2 champions with any of these roles: Attack Marksman / Hybrid Marksman / Magic Marksman.
  • On board: a champion with ≥ 1 items and any of these roles: Attack Marksman / Hybrid Marksman / Magic Marksman.
Mercenary ForceCombat
Gold3

Gain 3% Damage Amp for every 10 gold you have.

—
  • Gold ≥ 30
Middle PathShop
Gold4

Reroll your shop with all 2-star 3-cost champions.

——
Minor Blood RitualMisc
Gold3

Lose 3 Player Health. Gain a Lesser Champion Duplicator.

—
  • Health > 3
Minor GambitRisky
Gold1

If you win the next player combat, gain 2 Gold.

—
  • Loss streak < 3
  • Coven: Inactive
Minor PolymorphRisky
Gold0

A random 1-cost you own permanently transforms into a 2-cost.

  • Board + bench: ≥ 1 champions costing 1.
MitosisChampion
Gold1

Gain a Tiny Champion Duplicator.

——
Moonlight RitualCombat
Gold2

Your lowest star 1-cost or 2-cost champion stars up in combat.

—
  • Board or bench: a champion costing 1 / 2 with ≥ 2 stars.
MoonriseCombat
Gold2

After 8 seconds, increase Lunar's effects by 100%.

—
  • Lunar: Active
Nature's AllyCombat
Gold2

Every 3 ally deaths, summon a random Riftbeast.

——
Nature's WrathCombat
Gold1

Kill EVERYONE without an item after 10 seconds.

—
  • On board: ≥ 5 champions whose item count is not 0 / 2.
  • Elderwood: Inactive
PaydayRisky
Gold3

For each ally champion that survives combat, gain 2 Gold.

——
PeddlerItem
Gold0

Open a random item store. Random items cost 0 to 14 gold.

—
  • Gold ≥ 10
Petrified DummyCombat
Gold2

Your first champion to die turns into a 900 Health dummy with their defenses.

——
Petrify ShieldsCombat
Gold1

10% Slow enemies and reduce their shields by 20% for 10 seconds.

——
Phantom ArmorCombat
Gold2

Gain a temporary Warmog's Armor.

——
Phantom EmblemCombat
Gold2

Gain a temporary emblem of your most active trait.

——
Phantom GlovesCombat
Gold3

Gain a temporary Thief's Gloves.

——
Phantom SplashCombat
Gold2

Combat start: Up to 2 inactive traits activate at the lowest level.

  • Inactive traits represented on board ≥ 2
Phantom VestCombat
Gold2

Gain a temporary Bramble Vest.

——
Plated ShieldsCombat
Gold2

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

——
Pocket ChangeGold & XP
Gold1

Your one-star champions drop 1 gold on death.

—
  • 1-star champions on board ≥ 2
PolymorphRisky
Gold0

A random 2-cost you own permanently transforms into a 3-cost.

  • Board + bench: ≥ 1 champions costing 2.
PotioncraftMisc
Gold2

Gain three temporary equippable Potions.

——
Potted LifebloomCombat
Gold1

Gain a temporary Lifeblossom.

—
  • Elderwood: Active
Potted StonebarkCombat
Gold1

Gain a temporary Stonebark Tree.

—
  • Elderwood: Active
PreppersCombat
Gold2

Your stacking items start next combat partially stacked.

—
  • Stacking items ≥ 2
Prolific PowerCombat
Gold0

Your champions gain 4% Attack Damage and Ability Power.

—
  • Gold < 10
PropagateChampion
Gold2

Gain a copy of the first allied champion to die.

——
QuickenCombat
Gold2

On cast, your champions gain 30% Attack Speed for 4 seconds.

—
  • No champion on board with exactly 3 items.
RadiantizeCombat
Gold3

After 8 seconds, 1 random equipped item temporarily becomes Radiant.

——
RainCombat
Gold1

Your team gains 1 Mana Regen.

——
Refreshing LightShop
Gold6

Gain a free reroll per star level of each unique Solar champion.

—
  • Solar: Active
RegenerationCombat
Gold3

Your team heals 1% max Health per second.

——
ResistantCombat
Gold2

Tanks reduce instances of incoming damage by 10.

——
RevengeCombat
Gold2

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

——
Ride the WaveShop
Gold3

The next 2 rerolls this round will have 2+ champions fielded last combat.

—
  • During planning: elapsed time < 20 seconds. This limit does not apply in other phases.
  • Gold ≥ 20
Rolling BonesShop
Gold3

You have a 50% chance to get a free reroll with each kill.

——
Roly-PolysShop
Gold3

For each ally champion alive after 18 seconds, gain a reroll.

——
SalvagerMisc
Gold0

Any units you bench have items removed and broken apart.

—
ScrappyCombat
Gold3

Combat start: 2 champions without items gain a temporary recommended item.

—
  • Champions on board without items ≥ 2
Search PartyShop
Gold1

Each of your shops has a 4-cost in it this round until you buy one.

—
  • Gold ≥ 8
Sinister DealMisc
Gold0

Lose 4 Player Health. Gain 2 Gold.

—
  • Health > 4
Slow StudyGold & XP
Gold3

For each ally champion alive after 15 seconds, gain 2 XP.

——
SmurfingChampion
Gold6

Gain a random 5 cost champion.

——
Snacktime!Combat
Gold2

The BFF eats enemies he damages under 16% Max Health.

—
  • Sprykin: Active
Solar GiftChampion
Gold6

Gain a Leona, Sejuani, and Kayle

—
  • Solar: Active
Solitude's CloakCombat
Gold2

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

  • Greenfather: Inactive
  • Elderwood: Inactive
  • Lunar: Inactive
Stand AloneCombat
Gold2

Champions alone in their row gain 15% Health and 15% Damage Amp.

—
  • Elderwood: Inactive
  • Lunar: Inactive
  • Greenfather: Inactive
StarfallShop
Gold1

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

—
  • Gold ≥ 10
Starting TownShop
Gold2

Reroll your shop with all 2-star 1-cost champions.

——
StealthyCombat
Gold0

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.

—
  • On board: ≥ 2 champions with any of these roles: Attack Assassin / Hybrid Assassin / Magic Assassin / Attack Fighter / Hybrid Fighter / Magic Fighter.
  • On board: a champion with ≥ 1 items and any of these roles: Attack Assassin / Hybrid Assassin / Magic Assassin / Attack Fighter / Hybrid Fighter / Magic Fighter.
Sunfire SorceryCombat
Gold2

Burn and Wound enemies for 10 seconds.

—
  • Own none of these items, unless Inferno is active: Morellonomicon / Radiant Morellonomicon / Red Buff / Radiant Red Buff / Sunfire Cape / Radiant Sunfire Cape.
SupercriticalCombat
Gold2

Allies with Precision gain 25% Critical Strike Damage.

—
  • Champions whose abilities can critically strike (board + bench) ≥ 2
Take One With YaRisky
Gold1

If you lose and kill at least one enemy, gain 4 XP.

—
  • Win streak < 3
Tattered ArmorCombat
Gold1

30% Shred and Sunder enemies for 10 seconds.

—
  • Own none of these items (including bench): Evenshroud / Radiant Evenshroud / Ionic Spark / Radiant Ionic Spark / Last Whisper / Radiant Last Whisper / Void Staff / Radiant Void Staff.
TerraformingMisc
Gold2

Gain 7 seeds at start of combat.

—
  • Greenfather: Active
Thingamajig BagMisc
Gold1

Gain 2 consumables that give permanent Ability Power or Mana Regen.

—
  • On board: a champion with ≥ 1 items and any of these roles: Magic Assassin / Magic Caster / Magic Fighter / Magic Marksman.
Thingamajig JarMisc
Gold0

Gain 1 consumable that gives permanent Ability Power or Mana Regen.

—
  • On board: a champion with ≥ 1 items and any of these roles: Magic Assassin / Magic Caster / Magic Fighter / Magic Marksman.
Thingamajig SackMisc
Gold3

Gain 3 consumables that give permanent Ability Power or Mana Regen.

—
  • On board: a champion with ≥ 1 items and any of these roles: Magic Assassin / Magic Caster / Magic Fighter / Magic Marksman.
Three MeChampion
Gold10

Gain a random 2-star 3-cost champion.

——
Tiger's VisitCombat
Gold3

Gain the Tiger Primal buff for this combat.

—
  • This offer’s blessing must be inactive.
  • Primal: Active
Training YardCombat
Gold3

Gain 2 Training Dummies each with a random tank item.

——
Treetop ArchersCombat
Gold3

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

——
TremorsCombat
Gold3

Every 8 seconds, Stun enemies for 1 second.

——
Trophy HunterRisky
Gold2

Next player combat, your Rivals' takedowns count twice.

—
  • Rival: Active
TruceGold & XP
Gold0

Gain 1 gold. Your opponent gains 1 gold.

——
Turtle's VisitCombat
Gold3

Gain the Turtle Primal buff for this combat.

—
  • This offer’s blessing must be inactive.
  • Primal: Active
Ultra AscensionCombat
Gold1

After 25 seconds, allies gain 300% Damage Amp.

——
Verdant VitalityCombat
Gold0

Your champions gain 50 Health.

—
  • Gold < 10
Wrapped In ThornsCombat
Gold2

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

—
  • On board: ≥ 2 champions with any of these roles: Attack Tank / Hybrid Tank / Magic Tank.
Yordle SpiritCombat
Gold2

Allies have a 99% chance to dodge attacks for 4 seconds.

——

Standard shop availability. All listed conditions must be met.